#pragma once
#include <string>

class PlayerState
{
public:
    PlayerState(){
        current_state = stop;
        start_pos = end_pos = curent_pos = length = 0;
    }
    enum{ 
        play,
        repeate,
        resume,
        stop,
        pause
    }current_state;
    long start_pos, end_pos, curent_pos;
    long length;
    std::wstring file_name;
};
